- Enter the Gungeon 2 mods do not officially exist yet — the game remains unreleased with a TBA launch date.
- No official mod support has been announced by Dodge Roll or Devolver Digital for the sequel.
- Mod the Gungeon powered the original game's modding scene and is the best reference point for future tools.
- Community demand for custom weapons, characters, and floors is already visible on Reddit and Discord.
- Best preparation: wishlist on Steam, follow official channels, and avoid fake "ETG2 mod" downloads.
Current Status of Enter the Gungeon 2 Mods
As of September 2026, Enter the Gungeon 2 has not been released. The official Steam store page still lists the release date as TBA, with prior announcements pointing toward a planned 2026 launch through Steam Early Access, alongside a confirmed Nintendo Switch 2 version. Because the game itself is not in players' hands, there are no functional Enter the Gungeon 2 mods, no official mod tools, and no verified mod loaders available anywhere.
That has not stopped the community from asking. Searches for ETG2 mods are already common, and threads on r/EnterTheGungeon regularly discuss whether Dodge Roll will support modding after launch. This page tracks the honest, current answer — and what the original game's modding history tells us about what may come.
| Topic | Status (September 2026) | Notes |
|---|---|---|
| Official mod support | Not announced | No mention on Steam page or announcements |
| Mod loader / API | Does not exist | No public tools for the sequel |
| Community mods | None functional | Game unreleased, no game files available |
| Developer stance | Unknown | Dodge Roll has not published a position for ETG2 |
| Switch 2 modding | Not applicable | Console platforms rarely support mods |
Any website claiming to offer working Enter the Gungeon 2 mods, mod menus, or unlock-all downloads right now is distributing fake or malicious files. The game is unreleased — there is nothing legitimate to mod yet. Stick to the official Steam page and Dodge Roll's community channels.
Follow the official Steam news feed for Enter the Gungeon 2 and the r/EnterTheGungeon and r/DodgeRollGames communities. If mod support or official tools are ever announced, those channels will be the first verified sources.
Lessons from the Original: Mod the Gungeon
To understand what ETG2 modding could look like, look at its predecessor. The original Enter the Gungeon built a dedicated modding scene almost entirely through community effort, headlined by Mod the Gungeon — an open-source modding framework that injected custom content into the Unity-based game.
The original scene demonstrates both the potential and the limits of Gungeon modding:
| Feature in Original ETG | Delivered by Mods | Likelihood for ETG2 |
|---|---|---|
| Custom guns | High — hundreds added | High, if Unity-based |
| Custom characters | Medium — several playable mods | Medium |
| Custom floors and rooms | Medium — limited tooling | Uncertain in 3D |
| Quality-of-life tweaks | High — auto-synergy, faster menus | High |
| Total conversions | Low — rare, engine-limited | Unclear |
Enter the Gungeon 2 moves to a new 3D art style, confirmed in the official reveal trailer. 3D assets are heavier to produce than 2D sprites, which historically raises the barrier for custom weapons and characters. Whether the sequel uses a mod-friendly architecture remains to be seen.
Best Case
- Official or semi-official mod tools
- Active loader project at launch
- Steam Workshop integration
- Large custom gun library
Realistic Case
- Community loader months after release
- QoL and balance mods first
- Limited custom content early on
- Early Access iterations slow modding
Worst Case
- No stable modding framework
- Frequent updates break mods
- Console parity limits openness
- Scene never forms at scale
How to Prepare for ETG2 Modding: Step-by-Step
If you want to be ready the moment real modding becomes possible, follow this sequence rather than chasing nonexistent downloads.
Wishlist and Follow Official Channels
Add Enter the Gungeon 2 to your Steam wishlist and follow the Steam news feed. Official announcements about tools, Early Access timing, and platform details will appear there first.
Study the Original Modding Scene
Explore how Mod the Gungeon structured the original game's mods — loaders, custom item schemas, and community repositories. The sequel's tooling will likely borrow concepts from this foundation.
Learn Relevant Skills Early
Unity familiarity, C# basics, and 3D asset workflows (Blender or similar) are the skills most likely to matter for a 3D Gungeon sequel. Starting now puts you ahead of the curve.
Join the Community Now
Participate in r/EnterTheGungeon, r/DodgeRollGames, and the official Dodge Roll Discord. Modding frameworks are community projects — being present early means being part of the effort.
Verify Every Claim
When "ETG2 mods" start appearing after launch, check that tools are open-source, documented, and endorsed by known community members before installing anything.
Dodge Roll has indicated a Steam Early Access launch plan. Frequent Early Access updates frequently break mod loaders, so expect the ETG2 modding scene to stabilize gradually rather than overnight.
Mod Categories to Expect After Launch
Based on how the original scene matured, these are the mod categories most likely to appear for Enter the Gungeon 2, roughly in the order communities usually deliver them.
| Category | Description | Expected Timing |
|---|---|---|
| Quality of life | Faster menus, UI tweaks, control fixes | First wave |
| Balance tweaks | Damage, ammo, and drop-rate adjustments | Early |
| Custom guns | Community-designed weapons | Early to mid |
| Custom Gungeoneers | New playable characters | Mid |
| Custom floors | New rooms, layouts, chamber themes | Late |
| Full overhauls | Large-scale conversions | Late, rare |
Mod Scene Watchlist:
- Official mod support announcement from Dodge Roll
- First community loader or framework release
- Verified custom weapon pack with documentation
- Stable modding guide after Early Access stabilizes
- Workshop or repository hosting solution
Once real mods exist, always back up your game installation before installing any loader or patch. Early modding tools for any game carry a real risk of corrupted saves, and ETG2 save behavior during Early Access may change between updates.
FAQ
Q: Are there any Enter the Gungeon 2 mods available right now?
No. Enter the Gungeon 2 is unreleased with a TBA date on Steam, so no functional mods, mod loaders, or official mod tools exist. Any site offering ETG2 mods today is distributing fake or harmful files.
Q: Will Enter the Gungeon 2 support mods after release?
It has not been announced. The original Enter the Gungeon had no official mod support either, yet the community built Mod the Gungeon independently. A similar community-driven approach for the sequel is plausible but unconfirmed.
Q: What was Mod the Gungeon?
Mod the Gungeon was the community-built modding framework for the original Enter the Gungeon. It enabled custom guns, characters, and quality-of-life changes, and it serves as the best reference for how an ETG2 modding scene might develop.
Q: Does the 3D art style affect modding potential?
Likely yes. The sequel's confirmed 3D presentation means custom content requires 3D modeling rather than 2D sprites, which raises the skill barrier compared to the original game's mod scene.
Stay Updated the Right Way
The honest bottom line: Enter the Gungeon 2 mods are a future possibility, not a present reality. The smartest move right now is patience paired with preparation — following verified channels, building relevant skills, and steering clear of fake downloads that exploit the game's hype.
| Resource | Type | Best For |
|---|---|---|
| Steam store page | Official | Release date, wishlist, platform news |
| Steam news feed | Official | Announcements and development updates |
| r/EnterTheGungeon | Community | Discussion, speculation, mod scene news |
| r/DodgeRollGames | Community | Developer-adjacent community updates |
| Dodge Roll Discord | Community | Direct channel for dev updates and events |
As official news lands and the release window approaches, this page will be updated with confirmed information about mod support, community tools, and the first verified ETG2 mods.